![]() Hopefully some good balance changes will occur plus some new builds. Maybe S2 can add some things, but I’m not holding my breath. If season 1 had this magical end game fix, it begs the question why isn’t in in the release version? These problems that people have identified won’t get fixed until at least Season 3 because they will take more programmer time to implement. Maybe the loot chasing will take longer, which might keep engagement up a little longer. I agree the end game gets old fast and Season 1 isn’t solving this problem. This is true, but the game has been in development for how many years? I mean, come on. They keep saying the games only been out for a month. Season 1 will probably dictate much for a lot of players to see if they return for season 2. Will season 1 keep everyone engaged for three months? No. They have this whole, big world to exploit and haven’t. sure, it’ll be fun, for a week or two, but it won’t last three months. The devs didn’t seem to put any major efforts into season 1 in terms of the open world, unless they drop some big news before season 1 (not happening). You can only chase gear & slash enemies for so long before boredom creeps in. Season 1 isn’t bringing anything new or exiting to keep the average or hardcore player engaged longterm. Gone are the sub two minute GR runs… replaced by 5-10 minute slogs interrupt by timer bars filling while we release the 5th of 7 prisoners or backtracking halfway across the map with a bloodstone. Instead every fight turns into an endless struggle to maintain resources by hitting massive demon lords with pool noodles while we juggle insane cooldowns and wait for the boss’ “knock down” timer to fill. Not only do you have to open the damn map (and usually screw around with the zoom level) when you do arrive the target is so far away from the portal that riding your mount to the tree is a thing.Ĭombat is no longer fast and fluid. Only the rewards are 20 times worse and you can’t even port to the Tree directly. ![]() ![]() Empty corridor after empty corridor with pointless busy work glued on top in the lame attempt to say “See! It’s not the same!”īounties have been replaced by Whispers. Instead they copied, kept only the worst parts, slapped some crummy UI on it, then pasted it.Įvery dungeon now feels like the Shrouded Moors. ![]()
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![]() ![]() One case is to use Glyph of Thunder for a strictly AoE build for more frequent uses of Thunderstorm, but it is not generally necessary. In PvE, there isn't a need to use any of the other ones. ![]() Most players with the Elemental Specialization choose Troll as their race for the Haste buff Berserking.Īll the major glyphs used in this build are flat damage increases. They still provide much of the same utility that all Shamans provide with their Totems and can offer some healing if needed better than Enhancement, but nowhere near as effective as Restoration.Īs discussed in our Shaman Class guide, choosing the right Race to play as a Shaman comes down to preference. They have fairly decent burst and sustained damage, they can also do good Area of Effect damage if they place their fire totem optimally to incorporate Fire Nova. In this guide, we'll go over everything you need to know to maximize your potential in WoW Classic: WotLK.Įlemental Shamans are a ranged spell casting class using lightning and fire as their primary sources of damage. From better mana efficiency to some new skills added into the rotation, it's an exciting time to harness the elements by raining fire and lightning on your opponents. Elemental Shamans in Wrath of the Lich King get some much-needed improvements to the overall play style of the class. ![]() |
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